Wednesday, 15 October 2014

Quick Update and Pre-Production

I haven't been able to do to much on this project without being signed off by my supervisor.

So far I've been gathering some more reference on Pintrest as well as learning some new software such as UE4 and the Quixel Suite.

For this I'm looking at adding in the PBR workflow to my pipeline.

I've also started layout out my environment from a top-down perspective just to get a feel of how big it should be. I have decided however to pull in the far walls a little so not make this environment too big but still maintain the depth seen in the concept art.

Quick layout drawing for the environment 

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