I'm also working towards the progress review so the next week will mainly be focused on that.
I got round to texturing the pillars inside dDo, I tried out a few methods (Also Quixel updated to 1.8 and this added a few new features I wanted to try)
I also started creating my own wood textures. From the research I've been doing I've got together a list of materials that would have been used in an environment like this and I'm building up my own material library of these materials which I've sourced myself.
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| An example of the 'Rustic Pine' material I created. |
I'm focusing a lot on modalirty in this level to help keep the scope down but also to reduce the time it takes to complete this project.
This week I've completed blocking out the final versions of the side wall panels and the hand-rails for the stairs. I created a modular system of wall panels that covers all the areas I need using around 6 different meshes (With the different floor heights it meant I needed a couple more meshes) These then snap together in the environment.
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| The modular system I'm using |
The same goes with the hand rails, I found some nice 17th century examples and also found some blueprints for them so the creation of them was made even easier. I'd like to take these into mudbox and add some finer detail on the posts themselves.
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| Once these were added into the environment I could adjust the length of the 'stage' and match this up to the concept |
I've had a few issues with shadows and also my cloth seems to go luminous in the light but these are small issues I'll fix along the way. My lighting skill in UE4 is basic so the following week I'll be looking at the Unreal tutorials from Youtube and also the Digital Tutors Tutorials.





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